Restored Land Edition - Release Notes (1.6)

Restored Land - survival like never before
Explore an exhilarating new experience with Restored Land - revolution of survival in Castor Woods. Available through a dedicated section in the main menu, this solo-only experience offers gameplay on Survivor or Brutal difficulty levels. You’ll navigate a persistent world where enemies remain defeated and loot can only be collected once, highlighting the heightened tension of every heart-pounding decision.

In Restored Land, open-world activities such as Convoys, Dark Zones, and Hives can be completed only once. To keep a clear track of your progress you can use special map markers. The Regions Threat Levels on the map empower you to strategize in reclaiming areas, clearing them of enemies and paving the way for remaining survivors so they can start revitalizing the region. Survival mechanics like hunger and flashlight management add an extra layer of challenge, while inventory limits require you to gather funds for specialized backpack upgrades from in-game vendors.

Manage the nighttime difficulty by clearing Hives to reduce numbers of the roaming Volatiles, but be careful as the Alpha Volatile will still hunt you during the nights. To help you a little with your task, we hid two items that might just bring you back from the brink. If you want the ultimate challenge, you can intensify your Restored Land experience with One Life Mode, where each death resets your journey! Check leaderboards to measure your survival days in Restored Land and unlock seven new achievements as you progress. Engage in dynamic and refined battles against special infected, and uncover over 30 new random quest encounters with enhanced rewards - and that’s also available in the regular game mode!

Completing Restored Land rewards players with an exceptional outfit accessible across all save files. Those who conquer Restored Land with the One Life challenge are granted an additional outfit, receive special recognition in co-op play, and uncover unique surprises within Town Hall. Numerous gameplay and performance improvements ensure this immersive experience tests your skills in the relentless world of Restored Land. Dive in and navigate the ultimate challenge, where the world itself becomes a visceral reflection of danger and desperation. Are you ready to emerge victorious?

Roadkill Rallies
Update 1.6 expands the action with the introduction of Roadkill Rallies - five new racing challenges, offering time-based missions that test your skills in eliminating infected and perfecting your driving routes. To win gold in each race, you must kill a specific number of infected and reach the finish line within the time limit. Each track has its own theme; some feature threats like Suiciders, but in all of them, finding the optimal route is key to winning gold. The challenges introduce a new car model, the Roadkiller - a tougher vehicle that you can unlock by earning gold in every race in this series. Did we mention you can compete against each other?

New feature - Leaderboards
Track your performance in both Restored Land mode and the new Roadkill Rallies, and see how you stack up against others: 

  • Friends Leaderboards - Players can track their performance in both Restored Land mode and Roadkill Rallies, and compare their results with friends.
  • Global Leaderboards (Consoles Only) - Additionally, on consoles we also introduce global leaderboards for both Restored Land mode and Roadkill Rallies. We decided to implement them only on consoles to help ensure fair competition, as the current client-only PC implementation does not allow global rankings to be fully protected from potential exploits.

Gameplay Tweaks and new finishers
With resources drastically limited, players experience solitude as they navigate shops with reduced stocks at higher prices. XP is increased to counterbalance the rare enemy encounters, while player levels cap at 15. Hunger must be managed, and flashlight batteries replaced, to avoid succumbing to exhaustion and darkness, where the fear of making one wrong move heightens anxiety. Moreover we’ve added 5 new brutal Fury finishers for special infected:

  • Banshee
  • Charger
  • Demolisher
  • Goon
  • Volatile

UI Enhancements
Enhancements come with a fresh perspective: explore a specialized entry in the main menu, thematic loading screens, and updated death and completion screens that match the emotional intensity of your journey. An improved HUD, accompanied by personal map markers, offers valuable assistance in exploration and resource gathering - tools for those facing solitude and danger head-on. Additionally we've added a ping system for co-op play that allows players to quickly mark locations and improve communication during shared gameplay.

Game Updates
Along with the event, Update 1.6 introduced the following fixes and improvements to the game:

Co-op

  • Fixed the issue with enemy missing weapons when the peer approaches
  • Fixed the crash happening on specific's car explosion
  • Fixed the issue with hatches and doors remaining closed for peers, and open for hosts, even though the animation takes place
  • Fixed the missing audio for shooting the crossbow by the peers
  • Fixed the issue with chasing Volatiles not despawning after chase ends

Gameplay

  • Fixed the issue with finishers appearing not often enough on a higher NG+ levels
  • Fixed the issue with map sometimes rotating 90° after quit and continueFixed the issue with encounters sometimes being blocked
  • Fixed the issue with Gas Tank & Suicider infected exploding immediately
  • Fixed some Screamer’s patrol paths being blocked by zombies
  • Fixed the issue with NPC’s sometimes teleporting
  • Fixed the issue with William's Knife quest reward being able to be found as loot
  • Fixed the issue with supply boxes in various places never having any loot
  • Fixed the issue with no “inventory full” info, when player tries to pick up a loot bag containing items that has reached its limit
  • Fixed various places where Player may get stuck
  • Fixed the issue with Pipebomb resetting its timer at the moment of being thrown
  • Fixed the issue where Apex Volatile would spawn immediately if the night fell when Player was outside the safe zone for a long time
  • Fixed the issue with Survivor Sense not highlighting loot
  • Fixed the fog in the top-left part of the map
  • Fixed the issue with Fury throwables bouncing off when the Player first touches them
  • Fixed the issue with correct code not opening a swamp’s restaurant safe
  • Fixed the issue with the almost impossible to perform finisher on Chargers
  • Fixed the issue with healing items not being used straight away after starting interaction
  • Fixed the issue with missing “Crafted Energy Bar” blueprint
  • Fixed the issue with Pitchfork weapon respawning in Player’s hand after being thrown
  • Fixed the issue with enemies respawning near the Player, if he reloads the save at any point after opening the second door in the lab section of “The Last Supper” mission
  • Fixed the issue with Player falling under the map, if he reloads the save at any point after opening the second door in the lab section of “The Last Supper” mission
  • Fixed the issue with basic enemies sometimes not having any loot
  • Fixed the issue with Player being respawned under the elevator when quitting/reloading the game after the elevator ride during “The Last Supper” mission

Technical

  • Fixed the crash sometimes happening when looting infected
  • Fixed the issue with no option to return to Main Menu from 'NewGame+ Unlocked' screen
  • Fixed the issue with visible materials
  • Fixed the crash happening when player tries to use bike
  • Fixed the crash happening whenever the Player uses a grenade right before the moment of explosion
  • Fixed the crash happening sometimes after falling from the great height
  • Fixed the crash happening after running around the Villa area
  • Fixed the crash happening shortly after enabling DLSS Frame Generation and returning back to the game
  • Fixed the number of duplicated models spawning in the enemy population
  • Fixed various animations not being synchronised properly with NPC behaviour
  • Fixed various encounter triggers
  • Fixed the initial car explosion damage during encounters
  • Fixed some missing texturesAdded the "Back" button to the New Game configuration screen
  • Fixed various occluders not working properly
  • Fixed some enemies being idle for a few seconds during encounters
  • Fixed the lack of scream SFX when the player dies
  • Fixed the clipping sometimes showing on a Goon weapon during finisher
  • Fixed the issue with Player being respawned in the City Hall when dying in the Library during the “Killing Streak: Final Chapter” mission
  • Fixed the car in the “Some like it Dark” mission being improperly displayed
  • Fixed tearing and flickering sometimes happening when Frame Generation is set to ON
  • Fixed various blood decals visible during finishers
  • Fixed the infinite “Return to mission” warning loop if Player gets killed during the “Hunting Yaga” mission
  • Fixed Kyle's missing outfit during the “Rise and Shine” mission
  • Fixed the issue with charm slot moving to a different part of weapon when the weapon is dropped
  • Fixed the issue with textures on 3D models not being properly loaded if Player frequently skips the dialogues and speedruns through the game
  • Fixed various invisible collisions
  • Fixed the issue with heavy performance drops happening when looking at an area with dense foliage
  • Fixed the issue with FSR framegen sometimes causing artifacts and ghosting during car rides
  • Fixed the issue with stuttering visible in some locations if using DLSS upscaler

UI & Audio

  • Improved the sound of killing an enemy (final hit feedback)
  • Improved enemy pain sounds/hit reactions - biters
  • Improved the sound of cutting and breaking wooden crates
  • Improved the VO mix in the pre-rendered movies
  • Fixed the issue with sometimes missing audio
  • Fixed the issue with some missing texts
  • Fixed the issue with NPC’s steps playing incorrect surface audio