Community QoL Update (1.18)

The Community QoL Update is all about improving your Dying Light 2 Stay Human experience! While we’re hard at work on developing Tower Raid and further supporting the game, we wanted to introduce some quality of life improvements and Community-driven changes.

We continue to listen to your feedback and we want to thank you for that as it helps us make the game even better. And we also want to take this opportunity to reaffirm our long-term commitment to Dying Light 2 Stay Human! Now, without further ado, let’s take a look at the improvements we’ve prepared for you in this patch:

Community Driven Changes
Co-op

    • Fixed the issue sometimes unabling players to join each other using Quick Join
    • Fixed the issue with players being unable to finish some quests under certain conditions in Co-op, e.g. during the Epilogue

Gameplay

    • Gear pieces are now droppable (aside for some Premium items)
    • While playing in Nightmare Mode, you will be able to see the immunity bar using the Extended HUD button
    • Fixed the issue that sometimes spawned Volatiles in different locations at night during various quests, making them nearly impossible to finish
    • Fixed the issue where a GRE's HP resets when the player is too far away from it during the mission’
    • Fixed the issue where the ‘Bloody Ties’ DLC is not detected and DLC items are taken from player if the user starts the game via ‘Start Activity’ on PS5

Environment

    • Fixed the issue with red chests sometimes clipping with terrain, making it nearly impossible to loot
    • Fixed the duplicated assets on the crossroad on Saint Paul Island
    • Fixed the rain sometimes appearing inside various interiors

Technical

    • Fixed the issue with some textures overlapping with open chests in Survivor Missions

Co-op

    • Fixed the occasional issue where after dropping out of a  Co-op Session, Find Games is grayed out and it's impossible to join games via Friends or
    • Favorites, sometimes leading to a loss of single-player progress
    • Game should no longer crash when switching between tabs in the Join Game menu

Gameplay

    • A hint reminding players about removing Spectral Goggles has been added
    • Fire Bolts that were lost when purchased with the Hakon Bundle should now be restored
    • Fixed the issue with the ‘Ambush’ chest encounters failing to complete after the Renegades or Bandits are defeated and the loot is taken
    • Fixed the issue where the player sometimes cannot lose their last life and end the Survivor Mission by leaving the mission area
    • Fixed the issue where it is not possible to pick up a weapon from the shallow water when the character is not submerged
    • Fixed the issue with the crosshair sometimes moving downwards when charging the bow and focusing the boss type enemy
    • Fixed the issue with enemies killed by the Vault Kick not being impaled on a spike traps
    • Fixed the issue with body collision of both versions of Suiciders remaining for a few seconds after being killed with ranged weapons
    • Fixed the issue with the spawn point being localized under the car in the ‘Delayed Delivery’ quest, resulting in Infected being stuck inside it
    • Fixed the issue with Veronica being sometimes unnaturally elevated during the elevator ride
    • Fixed the issue with Tobias being sometimes unnaturally elevated during the dialogue in the ‘Lost Light’ quest
    • Fixed the issue when the player is able to press the elevator button multiple times and fall under the elevator
    • Fixed the issue with the book sometimes changing position in the ‘Book Club X’ quest
    • Fixed the issue with the shaking camera during the ‘X13’ quest if the player starts the dialogue while running
    • Fixed the issue with some throwables sometimes not showing splash FX when  thrown into the water
    • Fixed the issue with Infected being able to reach the player with melee attacks despite a large height difference
    • Fixed the issue where the player is forced to buy Infected Trophies separately at Jai’s
    • Fixed the issue with Volatiles walking into the frame or waiting behind the player at night, during the ‘Double Time’ quest
    • Fixed the issue with Nightrunner's Vision Potions not granting night vision

Environment

    • Fixed the UV lights without a source sometimes being present at windmills in the Central Loop
    • Fixed the issue with plants sometimes disappearing in various locations
    • Fixed the issue with the Blown Money mural not showing in the city
    • Fixed the trees sometimes floating in the air over chemicals on the edge of the Downtown, Garrison, Horseshoe, and Lower Dam Ayre regions
    • Fixed the issue with some lanterns floating in the air during the ‘Firestarter’ Survivor Mission

Technical

    • Fixed the issue with Hakon remaining idle when the player respawns during the chase in the ‘Getting Stronger’ quest
    • Fixed the issue with game sometimes crashing on Nvidia GPUs right after the launching and lack of Frame Generation option
    • Fixed the issue with decals improperly handling ray tracing
    • Fixed the issue with graphical corruption during ‘Priceless’ Elite Mission
    • Cleared some unused prefabs still existing in game files
    • Fixed the flickering lighting present on multiple assets in the Central Loop
    • Fixed the misplaced occluder sometimes visible in the Central Loop
    • Fixed the issue with the main menu camera zooming in after leaving the store when using resolutions with an aspect ratio other than 16:9
    • Fixed the white noise that sometimes appeared on the trees in the Prologue
    • Adjusted the items order in the store product page to be more consistent
    • Fixed the issue with characters being barely visible in the cutscenes in the ‘Out of Your League’ and ‘Water Tower’ quests
    • Fixed the issue with a black texture being visible when the player boosts with the Paraglider
    • Fixed the issue with the winch sometimes clipping with the car when the Horseshoe region is assigned to a faction and the Maple Windmill has been activated
    • Fixed the issue with Jaime visibly sliding to the side after the dialogue ends during ‘Carriers V’ quest

UI

    • Fixed the issue with the fourth row appearing in the backpack, when all other slots are occupied with ammo;