Update 1.7.2
Bloody Ties DLC is here! (available on November 10th)
Who doesn’t want hundreds of fans chanting their name in perfect unison? Or feel like they are loved and admired while obtaining unimaginable riches at the same time? But what if, to have it all, one must first pay the highest price?
Play The First Story DLC:
Discover a New Location — venture to Carnage Hall, the epicenter of splendor, death, fame, barbarity, fortune, and bloodshed. The place where the greatest fighters battle for glory!
Experience a New Narrative – secure a spot in the Pantheon of the best fighters, and make tough choices as the plot for power and revenge reaches its tipping point.
Behold… the Carnage Manica! — tap into the power barricade that is the Carnage Manica and take hold of new weapons to make creative combat that much more creative.
Fight the Freaks — face off against hordes of new Infected like the towering Gorilla Demolisher, fire-spewing Inferno, and many others!
X-Ray - First Phase
The all-time loved feature from Dying Light is back! X-ray is available and will make your gameplay more memorable! Please keep in mind that this is the first phase of this feature, and we will work in the future to make it iconic for Dying Light 2 Stay Human - your feedback is appreciated, so smash some bones and let us know what you think about it!
Game Update
In update 1.7.2, apart from introducing Bloody Ties DLC, we’ve worked on multiple QoL changes and major issues that did not allow you to enjoy the game to the fullest. Check the entire list below:
Gameplay Updates
The Nights in The City got darker! Overall darkness is way deeper than before
Throwable items trajectory implemented
Players can now run in the PK ship HUB
Outfits preview is available
Fixed an issue with the achievements not being granted to the players upon completion
Players will no longer be able to travel outside the playable area in Let’s Waltz quest
Waltz in Let’s Waltz quest will no longer be idle
You can no longer get stuck in a car during the Let’s Waltz quest
During the Let’s Waltz quest, toxic chemicals will reduce the player’s infection as usual
Fixed an issue where UV Safezone in Main Terminal Station was not fully functional
Hakon won’t fall asleep on the mattress in the Getting Stronger quest, allowing players to progress with the quest
The toxic area near Downtown and The Wharf will deal damage again
Howler’s alert indicator will be shown correctly
The death screen will be shown correctly when defeated in the Challenge
Collectibles from Chapter 2 will not count toward the achievements
Fixed an issue where the grappling hook was unavailable during Hooked on the Thrill Challenge, and Nightrunner Trial 3
Multiple Challenges got fixed objective count and timers
The Wharf water tower will be correctly assigned to Peacekeepers upon the player’s decision
Virals will hear better, reacting to various sounds with more intensity
Fixed an issue where the Infected becomes unresponsive and dies
Damage scaling for fists and dropkicks is fixed, no longer allowing players to box through the game easily
You can no longer fall through the elevator
Fixed an issue with “Leaving the mission area” during the Twin Brothers' quest
Added a new Craftmaster upgrading tutorial for the new players
The wardrobe is no longer blocking the exit in one of the safe zones
Frank’s door at the Fish Eye is now open during Explore Villedor mode, which will allow plates to get a collectible located there
Fixed AI outline during Rage Mode in one of the story quests
Fixed issues with Stamina not depleting during some of the Nightrunners’ trials
Co-op Updates
Users won’t encounter a black screen while activating windmill when one of the players is respawning
Animation of grabbing the player by infected should no longer freeze
You can now leave the game if the host dies during certain story quests
Fixed user’s online ID disappearing during some activities in co-op
UI/UX Updates
Removed a glitch where a white box showed up when LMB was clicked
Fixed a display timer on Challenges from Chapter 1
Players will be no longer to see outside the map with the Photo Mode
Fixed lighting inside buildings during the day
AI clothes will not stretch in a long distance
Fixed some missing textures in the bazaar
Beehives are more aligned with the trees in the Prologue
Fixed the sound glitch that did not play any sound during the death screen
Biters will ragdoll correctly when dropkicked
Raindrops will be appropriately displayed on the water’s surface
Aiden’s Stash text fixes
Multiple Lightning/Brightness tweaks
Fixed an issue with previously looted bags being highlighted during survival sense
Fixed issues with missing textures
Parts of the player’s outfits are now displayed correctly in Photomode, and inventory
Fixed an issue with parkour music being stuck on one track indefinitely
Technical Updates
Fixed an issue where using a rollback feature might lead to the game crashing
Fixed the framerate drop issue that was happening randomly after a few hours of gameplay
Fixed an issue with random crashes during the combat
Players will no longer be stuck in the infinite loop after launching the game in Steam Offline mode
Fixed multiple crashes on consoles
Fixed random freezes when changing some options
Fixed textures in X13
Fixed D3D failed to execute error
Fixed occasional crashes when playing with Video Settings set to D3D12 Ultimate Raytracing
New Intel XeSS upscaler available
Screen space reflections are now more stable & capable of reflecting particles
Improved water rendering
Improved water ambient lighting
Improved water screen space reflections
Water is now able to reflect reflection probes in the interiors
Water & fog interaction is enhanced.
The default sharpness value for upscalers closer resembles the native result
Ray-tracing VRAM consumption reduced (up to 1G)
Thanks for the continued support and feedback that you provide us on a daily basis!