Be the Zombie update

Thanks to our amazing community members who have been introducing multiple tweaks and balance changes to the mode, Be the Zombie has been getting continuously better throughout the years. We’ve been regularly implementing the fixes you asked for, and this upcoming update will release the last round of them.

Now you can play with the Survivor Sense even more efficiently, surprising enemies with your enhanced ability. We also decided to remove some items from the Be the Zombie mode to make sure your PvP experience is fair and balanced, and keeps bringing fun to everyone.

Be The Zombie Update

Patchnotes:

BUFFS

Knives (nests) Hits to kill: 30 ⇒ 25
Bleeding element (nests) Hits to kill: 2000 ⇒ 400
Throwing knives (nests) Hits to kill: 200 ⇒ 9
Tackle (Hunter) Base tackle knockback (horizontal): 12m ⇒ 17m
  Base tackle knockback (vertical): 6m ⇒ 6.5m
UV-Block Duration: 2.1s ⇒ 2.5
Ground Pound (Hunter) Cooldown: 1.5s ⇒ 1s
  UV-Flashlight safety time: 1s ⇒ 0.8s
Ground Pound (Human) Height requirement to perform: 1.5m ⇒ 1.1m
Claw Knockback: 5 ⇒ 9
C4 Lifetime: 25s ⇒ 50s
Flashlight Energy consume on start: 0.2 ⇒ 0.15

NERFS

Arrows (nests) Hits to kill: 18 ⇒ 32
Bolts (nests) Hits to kill: 18 ⇒ 32
Tackle (nests) Hits to kill: 13 ⇒ 18
Mines (nests) Hits to kill: 5.5 ⇒ 200
Kick (nests) Hits to kill: 20 ⇒ 30
Dropkick (nests) Hits to kill: 7 ⇒ 14
Fists (nests) Hits to kill: 20 ⇒ 33
One-handed (nests) Hits to kill: 18 ⇒ 24
Heavy one-handed (nests) Hits to kill: 10 ⇒ 13
Heavy weapons (nests) Hits to kill: 10 ⇒ 13 | Charged hits to kill: 5 ⇒ 10
Buggy (nests) Hits to kill: 2 ⇒ 2.5
  [FIX] Now properly scales damage based on gamemode (2v1+)
Knockdown Knockdown invulnerability grace time between another: 1.5s ⇒ 0.6s (After recovering from a knockdown, you are invulnerable to it before being able to get knocked down again)
Charged slice Additional range when charge slicing: 0.3m ⇒ 0.15m
Pounce Shockwave Shockwave (pounce/tackle) knockback radius: 5m ⇒ 4.5m
Spits Spit explosion delay: 1s ⇒ 1.1s
Zaid's flares Duration: 25s ⇒ 20s

ADJUSTMENTS

Fire-explosive nest interaction [FIX] No longer starts instantly depleting the brood's health
Poison element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Freezing element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Fire element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Electric element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Impact element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Bleeding element (nests) [FIX] Now properly scales damage based on gamemode (2v1+)
Hunter climbing [REMOVED] Hunter can no longer climb on ledges, but can still climb on outer buildings
Toxic Spit [FIX] Undetect Spots: no longer has open spots to avoid damage
  Damage: 30% DPS ⇒ 24% DPS (damage per second)
  Range: 6m ⇒ 4.5m

NEW

Boosters Every booster acts as a Night Hunter booster now in BtZ (excluding singular effect boosters): normalizing every booster(s). The  following properties below are the only buffs that will apply once you are inside a BTZ match.
 

Night Hunter Booster properties:

● +0.5 seconds faster health regeneration delay recovery

● +10% movement speed (old: 20%)

● +10% more damage

● +35% damage reduction (old: 50%)

● 105 second duration

 

Speed booster properties:

● +15% movement speed

● 120 second duration

 

Resistance booster properties:

● +50% damage reduction

● 120 second duration

 

Night Vision Booster properties:

● +10% more damage

● Night vision filter stays

● 120 second duration

 

Stamina Booster properties:

● +35% health restored upon drinking

● +1 second faster health regeneration delay recovery

● +1 second faster health regeneration

● +2 seconds faster Grappling Hook energy recovery

● +0.2 seconds faster Tackle cooldown

● +10 seconds increased Camouflage duration

● 120 second duration

 

Event Booster properties (halloween potion, etc.):

● Cosmetic effects potions are kept in BtZ with no additional changes

● Event items that give an actual effect to the human that buff the human, have their buffs removed and replaced with buffs from Night Hunter booster and their duration is set to 95 seconds

● Christmas items inherit buffs from singular boosters

● Eggnog inherts all buffs from Night Hunter booster with additional saturation effect applied

Survivor-Sense spit (rework) Name: Survivor-Sense spit ⇒ Concussive Spit
  Description: After a short delay, knocks down any enemy caught up in the radius, stunning them for a brief period. Survivors can free themselves from a Pounce if they were to be Pounced while under the effects of this spit. Concussive Spit also interacts with environmental objects, blowing up the structure.
  Spitsmashing with Concussive spit will disable enemy Survivor-Sense, blocking the enemy from tracking you on the minimap.
Banlist [NEW] Banlist: these items will not be usable when a Be The Zombie match is activated. The following banned items from BTZ are:
 

- All easter egg items

- All Shields

- Last Wish

- Inmate Rifle

- Your First Wrench

- Deadeye Crossbow/Bow

MISC

Blast damage [REMOVED] Additional blast damage: humans no longer take extra additional damage when taking damage from a explosion