Dying Light - Good Night, Good Luck

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Changelog

  • Patch 1.10 release notes
    • Features
      • Legend system:
        • New skill tree unlocked after maxing one of the base skill trees
        • Nightmare difficulty level
        • Bounties system
      • New weapons: firearms, melee, crossbow
      • New parkour moves animations added
      • Improved human enemy AI
      • Improved Volatile AI
      • New NPC models
      • Enhanced facial expressions
      • Post process effect customization - sepia, black&white, poster + other effects
      • Audio upgrades
      • Valve Anti Cheat support added
      • Select community created maps added into the game
      • #DrinkForDLC content:
        • New quest in Old Town
        • Water balloon item for more powerful electricity effect on zombies
        • Two new water challenges
      • Support for Dying Light: The Following Expansion Pack
    • Fixes
      • Various stability improvements, including co-op
      • Various balance tweaks: player development, economy and weapons / crafting balance
      • Improved fighting against human enemies and virals
  • Patch 1.06 release notes
    • Features
      • Parkour Fever - ten parkour challenges with online leaderboards
      • Revamped Quarantine Zones
      • Additional national outfits + community designed t-shirt
      • Gold-tier fantasy weapons
      • Three new trophies
      • Various balance changes:
        • Weapons adjustments
        • Loot chests adjustments
        • Gold-tier weapons drop rate increase
        • Shops prices and selection adjustments
        • Crafting adjustments
      • Support for The Bozak Horde DLC
    • Be the Zombie
      • Entirely new progression system – three stages of mutation with additional, unique skills
      • Various balance tweaks
      • Spit not sticking to opponents fixed
      • Ground pound bug fixed
      • Flare damage to hives normalized
    • Fixes
      • Unlocking achievements issues fixed
      • Various stability improvements, including co-op
      • Weapon duplication eploit fixed
    • Linux specific
      • Improved OpenGL performance
      • Fixed SSAO
      • Fixed antialiasing
      • Fixed lip-sync issues
      • Fixed zombie motion blur
      • Some postprocess issues fixed
  • Patch 1.5.2 release notes
    • Windows
      • Fixed performance issues for Crossfire hardware setups
  • Patch 1.5.1 release notes
    • General
      • BTZ: Incorrect spit notifications fixed
      • Weapon duplication bug fixed
      • Specific achievements fixed
    • Windows
      • Various performance improvements
    • Linux
      • Windows/Linux cross play username and chat issues fixed
      • Quick travel to players in coop fixed
      • BTZ: UV block and Horde skills fixed
  • Patch 1.5.0 (Hard Mode) release notes
    • Features
      • Hard Mode added
      • National outfits added
      • 4 outfits as a reward for finishing the story campaign added
      • Over 50 new weapons added
      • New weapon rarity level – extremely rare Gold weapons added
    • Gameplay
      • Various balance tweaks of weapons, loot chests, shops and crafting
      • Various improvements to game quests
      • Improvements in natural movement flow
    • Technical
      • Resolved various stability issues including co-op
      • Improved overall game performance
    • Visuals
      • Various improvements in world and character art
    • Be the Zombie
      • New option to enable zombie invasions with co-op disabled added
    • Linux specific improvements
      • Added AMD Radeon support (Please note - the NPC dialogue lip-sync will be enabled in a future patch)
      • Improved performance significantly
      • Fixed glitch when changing resolution
      • Improved mouse scroll speed in map menu
      • Disabled SSAO and AA options (TBD)
      • Fixed minor rendering issues
      • Fixed screenshots capturing
      • Fixed crashed related to audio driver
  • Patch 1.4.0 release notes
    • Hardware, performance & stability issues
      • Resolved various stability issues
      • Numerous general performance optimizations
      • Significantly reduced RAM memory usage
    • Gameplay issues
      • Added option to disable film grain video effect.
      • Fixed problem with reaching Survivor Rank 25
      • Optimized video memory management to eliminate “ResizeBuffers failed 0x887a0005” error message
      • Fixed extremely long load times that some users were experiencing
      • Resolved problems with unlocking certain achievements
      • Fixed problem with ammo disappearing from player’s inventory when attempting shooting challenges
      • Resolved issues with Personal Statistics menu
      • Fixed problems with using keys assigned to gameplay features during chat
      • Fixed duplicating weapons exploit
    • Be-the-Zombie mode
      • Fixed the ‘infinite spit’ exploit in Be-the-Zombie mode
      • Fixed some problems with connecting to games when playing as the zombie
      • Added additional tools for tracking network problems
    • Game data integrity (modding)
      • Games can be modded
      • Modded games will not work online with original unchanged versions
      • Modded games will work with other identically modded games
    • Graphical Bugs
      • Resolved extremely low resolution textures on certain objects regardless of texture quality settings
    • Linux specific improvements
      • Fixed motion blur switching via main menu
      • Fixed messaging when playing cross-platform session
  • Patch 1.3.0 release notes
    • Windows/Linux
      • Fixed various co-op crash issues
      • Fixed various Be The Zombie crash issues
      • Hunter invasion during a GRE transmission sequence no longer possible
      • Fixed cut-scenes crash issue for Nvidia effects users
      • Minor performance tweaks for GTX970 users
    • Linux
      • Fixed a block with optional safe zones
      • Fixed a bug with spawning enemies
      • Fixed game process priority
      • Fixed mouse wheel sensitivity in map menu
      • Fixed too intense blur effect
  • Patch 1.2.1 release notes
    • Windows/Linux
      • numerous performance optimizations, both general and configuration-specific, that resolve many performance problems
      • compatibility fixes – related to language and regional system settings
      • fixes a number of crashes in various situations
      • blocked cheating by changing game’s data files
      • new issue tracking mechanisms (-safemode switch, additional logs, minidumps always, full dumps on request)
      • numerous audio compatibility fixes
      • resolved disappearing inventory in a save game in specific circumstances
      • resolved blocked using of items after breaking reloading of shooting weapon
      • removed weapon duplication glitch of throwable weapons
      • limited camera field of view on cutscenes when in-game FOV set to other than default
      • lowered frequency of docket availability information
    • Linux only
      • added keyboard support for unicode characters
      • fixed crashes (when unplugging game PAD controller, on landing movie)
      • fixed primary weapon HUD selection via mouse controller
      • fixed input system performance (along with mouse wheel)
      • fixed v-sync in windowed mode
      • fixed fullscreen support
      • fixed game process priority
      • fixed water reflection
      • fixed in-game menu map background
      • fixed characters faces morphing (chatters)
      • fixed missing (yellow) materials, i.e. sense mode, bushes, rocks
  • Important notice: Version number displayed on your device varies by country
  • Update #7
    • Dying Light: The Following Expansion Pack
      • Fixed losing buggy parts after playing the Be the Zombie mode
      • Fixed the appearance of buggy paintjobs in co-op mode
      • Minor balance improvement
    • Be the Zombie
      • Various balance tweaks
    • General
      • Various stability improvements, including co-op
      • Minor fixes improving the game
  • Update #6
    • Features
      • Legend system:
        • New skill tree unlocked after maxing one of the base skill trees
        • Nightmare difficulty level
        • Bounties system
      • Support for additional bounties added
      • New weapons: firearms, melee, crossbow
      • New parkour moves animations added
      • Improved human enemy AI
      • Improved Volatile AI
      • New NPC models
      • Enhanced facial expressions
      • Post process effect customization - sepia, black&white, poster + other effects
      • Audio upgrades
      • #DrinkForDLC content:
        • New quest in Old Town
        • Water balloon item for more powerful electricity effect on zombies
        • Two new water challenges
      • Support and fixes for Dying Light: The Following
      • Support for Dying Light: The Following Expansion Pack
    • Fixes
      • Various stability improvements, including co-op
      • Various balance tweaks: player development, economy and weapons / crafting balance
      • Improved fighting against human enemies and virals
  • Update #5
    • Features
      • Hard Mode added
      • National outfits added
      • 4 outfits as a reward for finishing the story campaign added
      • Over 50 new weapons added
      • New weapon rarity level – extremely rare Gold weapons added
    • Gameplay
      • Various balance tweaks of: weapons, loot chests, shops and crafting
      • Various improvements to game quests
      • Resolved issues with unlocking certain Achievements
      • Fixed the issue with reaching Survivor Rank 25
      • Resolved issues with the Personal Statistics menu
      • Fixed duplicating weapons exploits
      • Improvements in natural movement flow
    • Technical
      • Resolved various stability issues including co-op
      • Improved overall game performance
    • Visuals
      • Various improvements in world and character art
    • Be the Zombie
      • New option to enable zombie invasions with co-op disabled added
      • Fixed the ‘infinite spit’ exploit in the Be the Zombie mode
      • Fixed several issues with connecting to games when playing as the zombie
  • Update #4
    • General
      • Fixed various crash issues
      • Hunter invasion during a GRE transmission sequence no longer possible
      • Fixed the unlocking of "The Whole Story" achievement
  • Update #3
    • General
      • Resolved problem of inventory being lost in save-game in some specific circumstances
      • Resolved throwable weapons duplication glitch
      • Improved co-op stability
      • Improved visuals of special effects that generate light
  • Update #2
    • Technical
      • Fixed hunter invasions occurring on unsupported maps
    • Visuals
      • Minor improvements of world art
    • Gameplay
      • Increased quality of items in shops
      • Increased the chance of finding high quality items in locked containers
      • Reduced the number of Volatiles that are attracted at the first escalation level of pursuit at night
      • Tweaked the time required for the night infected to spot the player
      • Improved the parkour tutorial for parkour
      • Added hints on crafting and weapon modding
      • Added possibility to track quests from the map tab in the pause menu
      • Tweaked the amount of experience points lost on death
      • Disabled death penalty when dying during challenges
      • Tweaked the range of survivor sense
      • Fixed a number of minor issues in quests
    • Be the Zombie
      • Added HUD feedback when a player’s UV flashlight has been disabled by the Hunter
      • Fixed potential desync errors in extreme network lag situations
      • Fixed an issue where players would drop out just before death to avoid death penalties
  • Update #1
    • Technical
      • Fixed random crashes
      • Improved overall performance, especially during online play
      • Added support for Techland Online Services and Companion Applications
    • Visuals
      • Many improvements of world details and lighting
      • Improved lighting and full screen effects on cutscenes and dialogues
      • Improved lip-sync and facial animations
    • Gameplay mechanics
      • Smoothed parkour experience when using environmental objects
      • Smoothed melee combat and locomotion animations
      • Improvements in player development, economy and weapons / crafting balance
      • Improved quality and balance of Be-the-Zombie active skills
    • Enemy AI
      • More challenging and fluent AI behavior
      • Fixed visualization of enemies during online play
  • Important notice: Version number displayed on your device varies by country
  • Update #7
    • Dying Light: The Following Expansion Pack
      • Fixed losing buggy parts after playing the Be the Zombie mode
      • Fixed the appearance of buggy paintjobs in co-op mode
      • Minor balance improvement
    • Be the Zombie
      • Various balance tweaks
    • General
      • Various stability improvements, including co-op
      • Minor fixes improving the game
  • Update #6
    • Features
      • Legend system:
        • New skill tree unlocked after maxing one of the base skill trees
        • Nightmare difficulty level
        • Bounties system
      • Support for additional bounties added
      • New weapons: firearms, melee, crossbow
      • New parkour moves animations added
      • Improved human enemy AI
      • Improved Volatile AI
      • New NPC models
      • Enhanced facial expressions
      • Post process effect customization - sepia, black&white, poster + other effects
      • Audio upgrades
      • #DrinkForDLC content:
        • New quest in Old Town
        • Water balloon item for more powerful electricity effect on zombies
        • Two new water challenges
      • Support and fixes for Dying Light: The Following
      • Support for Dying Light: The Following Expansion Pack
    • Fixes
      • Various stability improvements, including co-op
      • Various balance tweaks: player development, economy and weapons / crafting balance
      • Improved fighting against human enemies and virals
  • Update #5
    • Features
      • Hard Mode added
      • National outfits added
      • 4 outfits as a reward for finishing the story campaign added
      • Over 50 new weapons added
      • New weapon rarity level – extremely rare Gold weapons added
    • Gameplay
      • Various balance tweaks of: weapons, loot chests, shops and crafting
      • Various improvements to game quests
      • Resolved issues with unlocking certain trophies
      • Fixed the issue with reaching Survivor Rank 25
      • Resolved issues with the Personal Statistics menu
      • Fixed duplicating weapons exploits
      • Improvements in natural movement flow
    • Technical
      • Resolved various stability issues including co-op
      • Improved overall game performance
    • Visuals
      • Various improvements in world and character art
    • Be the Zombie
      • New option to enable zombie invasions with co-op disabled added
      • Fixed the ‘infinite spit’ exploit in the Be the Zombie mode
      • Fixed several issues with connecting to games when playing as the zombie
  • Update #4
    • General
      • Fixed various crash issues
      • Hunter invasion during a GRE transmission sequence no longer possible
      • Fixed the unlocking of "The Whole Story" trophy
  • Update #3
    • General
      • Resolved problem of inventory being lost in save-game in some specific circumstances
      • Resolved throwable weapons duplication glitch
      • Improved co-op stability
      • Improved visuals of special effects that generate light
  • Update #2
    • Technical
      • Fixes in invite support
      • Fixed hunter invasions occurring on unsupported maps
    • Visuals
      • Minor improvements of world art
    • Gameplay
      • Increased quality of items in shops
      • Increased the chance of finding high quality items in locked containers
      • Reduced the number of Volatiles that are attracted at the first escalation level of pursuit at night
      • Tweaked the time required for the night infected to spot the player
      • Improved the parkour tutorial for parkour
      • Added hints on crafting and weapon modding
      • Added possibility to track quests from the map tab in the pause menu
      • Tweaked the amount of experience points lost on death
      • Disabled death penalty when dying during challenges
      • Tweaked the range of survivor sense
      • Fixed a number of minor issues in quests
    • Be the Zombie
      • Added HUD feedback when a player’s UV flashlight has been disabled by the Hunter
      • Fixed potential desync errors in extreme network lag situations
      • Fixed an issue where players would drop out just before death to avoid death penalties
  • Update #1
    • Technical
      • Fixed random crashes
      • Improved overall performance, especially during online play
      • Added support for Techland Online Services and Companion Applications
    • Visuals
      • Many improvements of world details and lighting
      • Improved lighting and full screen effects on cutscenes and dialogues
      • Improved lip-sync and facial animations
    • Gameplay mechanics
      • Smoothed parkour experience when using environmental objects
      • Smoothed melee combat and locomotion animations
      • Improvements in player development, economy and weapons / crafting balance
      • Improved quality and balance of Be-the-Zombie active skills
    • Enemy AI
      • More challenging and fluent AI behavior
      • Fixed visualization of enemies during online play

Highlights

Dying Light The Following Enhanced Edition released

Dying Light The Following Enhanced Edition released

The Bozak Horde game mode released

The Bozak Horde game mode released

Dying Light Developer Tools

Dying Light Developer Tools and Steam Workshop released

Hard Mode

Hard Mode added

National outfits

National outfits added

4 outfits

4 outfits as a reward for finishing the story campaign added

Over 50 new weapons

Over 50 new weapons added

Gold weapons

New weapon rarity level – extremely rare Gold weapons added

Dying Light
Merch
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